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IELTS Writing Task 2

You should spend about 40 minutes on this task.

Many parents are unhappy with the amount of violence in video games, television programmes, and other leisure activities for children. How harmful, in your opinion, could this be to children? What could be done to solve this problem? Give reasons for your answer and include any relevant examples from your own knowledge or experience.

Write at least 250 words.

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🤩 Sample answers

Model Essay #1:

Many parents are unhappy with the amount of violence in video games, television programmes, and other leisure activities for children. How harmful, in your opinion, could this be to children?

In today's modern world, many parents express concerns about the level of violence present in video games, television shows, and other forms of entertainment targeted at children. This issue is indeed harmful to children as it can have negative effects on their behavior and psychological well-being. However, there are steps that can be taken to address this problem and ensure a safer environment for children.

Firstly, exposure to violent content in video games and television programmes can desensitize children to real-life violence and lead to aggressive behavior. Studies have shown that children who frequently engage with violent media are more likely to display aggressive tendencies and have difficulties in managing their emotions. This can have long-term consequences on their social interactions and mental health.

Furthermore, constant exposure to violent content can also desensitize children to the value of empathy and compassion. It may lead them to believe that violent behavior is acceptable or normal, thus impacting their ability to form healthy relationships and understand the consequences of their actions.

To address this issue, parents and caregivers should actively monitor and regulate the content that children are exposed to. Additionally, there should be stricter regulations in place to ensure that entertainment targeted at children does not contain excessive violence. Moreover, educational programs and initiatives can be implemented to raise awareness about the impact of violent media on children and promote the importance of positive and non-violent forms of entertainment.

In conclusion, the prevalence of violence in video games, television shows, and other leisure activities can have detrimental effects on children's behavior and well-being. By taking proactive measures such as monitoring content, implementing stricter regulations, and promoting positive forms of entertainment, we can work towards creating a safer and healthier environment for children to thrive in.

Model Essay #2:

Many parents are unhappy with the amount of violence in video games, television programmes, and other leisure activities for children. How harmful, in your opinion, could this be to children?

The presence of violence in video games, television programs, and other leisure activities for children has sparked concern among many parents. However, it is important to consider that exposure to a certain level of controlled violence may not necessarily be harmful and can be managed effectively. There are ways to mitigate any potential negative effects and promote responsible consumption of such content among children.

It is true that excessive exposure to violent content can have detrimental effects on children, leading to desensitization and aggressive behavior. However, when approached in a balanced and responsible manner, exposure to mild or age-appropriate levels of violence can serve as a means for children to understand conflict, consequences, and differentiate between fantasy and reality.

To address the potential negative impact, parents and guardians can actively engage in discussions with their children about the content they consume. By providing guidance and setting boundaries, parents can help children understand the implications of violence and distinguish between appropriate and inappropriate behavior. Moreover, utilizing technological tools such as parental controls and content ratings can assist in managing and restricting access to unsuitable content.

Additionally, the entertainment industry can play a role in addressing this issue by promoting and creating more educational and age-appropriate content for children. By incorporating positive messages and moral lessons into entertainment, children can learn valuable life skills while being entertained.

In conclusion, while the presence of violence in children's entertainment can raise concerns, it is important to recognize that with proper guidance and responsible consumption, it can be managed effectively. By engaging in open communication, setting boundaries, and promoting the creation of positive content, we can ensure that children benefit from entertainment while minimizing any potential negative effects.

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