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IELTS Writing Task 2

You should spend about 40 minutes on this task.

Encouraging the development of creative industries such as the production of video games and computer software is the best way to reduce youth unemployment. To what extent do you agree or disagree? What other measures do you think might be effective? Give reasons for your answer and include any relevant examples from your own knowledge or experience.

Write at least 250 words.

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🤩 Sample answers

Model Essay #1:

Encouraging the development of creative industries such as the production of video games and computer software is the best way to reduce youth unemployment. To what extent do you agree or disagree?

Encouraging the development of creative industries such as video games and computer software can be an effective way to reduce youth unemployment. I agree with this statement to a large extent. However, I also believe that other measures such as vocational training and entrepreneurship support can be equally important in addressing this issue.

Firstly, the creative industries offer numerous job opportunities for young people with skills in technology and design. For example, the video game industry requires programmers, graphic designers, and writers, providing a platform for young individuals to showcase their talents and secure employment. Additionally, the demand for computer software developers continues to grow, creating job prospects for tech-savvy youth. Therefore, investing in these sectors can undoubtedly contribute to reducing youth unemployment.

Nevertheless, relying solely on creative industries may not be sufficient. It is essential to provide vocational training programs that align with the demands of the job market. By offering courses in areas such as digital marketing, coding, and game development, young individuals can acquire practical skills that are highly sought after by employers. Moreover, supporting entrepreneurship among young people can also be effective. Providing financial assistance and mentorship to those interested in starting their own businesses can lead to job creation and economic growth.

In conclusion, while promoting creative industries like video games and computer software can indeed help in reducing youth unemployment, it is crucial to complement this approach with vocational training and entrepreneurship support. By implementing a multi-faceted strategy, governments and organizations can address the issue of youth unemployment more effectively, providing young individuals with diverse opportunities for sustainable employment.

Model Essay #2:

Encouraging the development of creative industries such as the production of video games and computer software is the best way to reduce youth unemployment. To what extent do you agree or disagree?

Encouraging the development of creative industries such as video games and computer software may not be the best way to reduce youth unemployment. While these industries offer job opportunities, I disagree with the notion that they are the most effective solution. Instead, I believe that investing in traditional sectors, promoting practical skills training, and creating supportive policies for small businesses can be more impactful in addressing youth unemployment.

To begin with, while the creative industries provide employment opportunities, the competition can be fierce and the job market may not be stable. In contrast, traditional sectors such as manufacturing, construction, and agriculture can offer stable employment options for young people with varying skill sets. By investing in these sectors, governments can create a large number of jobs and provide sustainable employment for the youth.

Moreover, practical skills training in vocational fields such as carpentry, plumbing, and electrical work can equip young individuals with in-demand skills that are essential for various industries. By emphasizing these practical skills, young people can find employment in a wide range of sectors, reducing the burden on creative industries to absorb the entire workforce.

Additionally, creating supportive policies for small businesses can stimulate job creation. By offering tax incentives, access to funding, and mentorship programs, governments can encourage entrepreneurship and the establishment of small enterprises, which are significant contributors to job creation.

In conclusion, while creative industries like video games and computer software offer employment opportunities, I believe that investing in traditional sectors, promoting practical skills training, and creating supportive policies for small businesses can be more effective in reducing youth unemployment. By diversifying the approach and focusing on sustainable job creation across various sectors, governments can better address the challenges faced by young people in the workforce.

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